Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. An if statement allows an execution of effects to only be done if certain triggers are met. Reddit and its partners use cookies and similar technologies to provide you with a better experience. See /Hearts of Iron IV/common/technology_tags/* for list. Generates a random name if not set. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). modifier = The modifier on combat. Changes the country leader's description. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Transfers the current scope navy to the specified country. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. owner = The owner of the division. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. The amount of experience gained when the admiral spots an enemy fleet. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. All states that are cored by the specified country will be given to it. It is only visible to you. Deletes all units with a certain template. The effects here must be used within a country scope. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Optional. For example: The country defined by the tag or tag alias. Does not add the idea. The effects here must be used within a division scope. legacy_id = The legacy ID used for the unit leader. The effect does nothing if the country exists. Does not accept regular ideologies. name = The new name of the character. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. Where triggers do not need to be repeatedly checked. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Sets the specified amount of political power for the current scope. Will print the data type for all dynamic reference objects. Optional, 1 by default. Removes the specified idea from the current scope. Current scope is the winner, target and its subjects are the losers. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. This page was last edited on 25 February 2023, at 23:02. Adds the specified amount of navy experience to the current scope. Creates a field marshal for the current scope with the specified attributes. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. Removes the specified mission for the current scope. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. category = Which doctrine category the cost reduction will apply to. tag_color [rgb] Players can use this command to set the tag color of your current country. Removes a core for the specified country on the current scope. terrain_factor = The modifier applied to terrain bonuses. Necessary for advisors. traits = { }The traits the leader spawns with. large = The sprite used as a general. freedom_level = The new freedom level value. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. election_frequency = How often in months an election occurs. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. Optional. Multiple parents can be specified by defining. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Stored in /Hearts of Iron IV/common/units/names_ships. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. Upgrade scope = The upgrades configuration for the variant. Interactive corporate website. 4. Starts a border war for the specified attacker and defender. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. traits = { }The traits the leader spawns with. If there are several characters that fill this role, then the first-recruited one is selected. Hi modder, Im new here!So I am making a new mod for Siam about the minor taking power.How can I change party leader? Optional. air_ratio = The size of the airforce that the breakaway country gets. Adds the specified medal to the latest entry within the unit's history. Adds the specified amount of army experience to the current scope. visible = The scripted trigger that must be met for a country for it to see the entity. Optional. Defaults to true if unset. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. If the name or the portrait are not defined, this also decides how exactly it will be generated. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. Makes the specified state the current scope's capital state. Forces the current operative into hiding. target = The target country. ideology = The ideology type used by the country leader role. Preferable to use every_army_leader unless necessary to use global_every_army_leader. and our Could you add an old mustache man portrait from TWR? Delete all countries' armies and fleets, with the exception of one country. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Sets the current stability value for the current scope. available, cost, and visible arguments are also common. If you have a related Youtube channel, enter the URL. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Also of note, commands may not work in ironman games by design. Optional, only has an effect in locked templates. end_civil_wars = Whether the target country will peace out in all of its civil wars it's participating in. can_be_fired = no assigns the advisor as impossible to fire manually. Old capital is remembered, if not specified otherwise. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. Adds the specified resource in the specified amount to the current state. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. You must log in or register to reply here. amount = How much decryption to add in flat numbers. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Loads a new focus tree for the current scope, retaining any shared focuses. To create a custom console command, the scripted effect's name should begin with d_. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Can be chained indefinitely as PREV.PREV. Shortened variant exists if the event's ID is used instead of arguments. Optional. Assumes the capital by default. Removes every unit leader role from the character. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. id = intA number ID which can be referred to by other effects. Sets the number of victory point in a province. choose your leader. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. advisor = { }Advisor role definition Changes the specified portraits of a character. name = The name of the operative. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Adds the specified ideas to the current scope. Optional. Makes the current scope declare war on the specified country with the specified wargoal. gender = female assigns the specified gender to the character. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Cookie Notice There should be a button right next to it called "dismantle faction" or somethling like that. I just wanted to ask if anyone knows if there is some way to change the faction leader. You are using an out of date browser. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I don't have the game personally but I know a lot about it. Forces an update to the effects given by variables within dynamic modifiers. amount = / The amount to add. JavaScript is disabled. Start game, load savegame and save as new file, exit game. Possible to specify the terrain by scoping into it. prioritize_location = If possible, this province within the state gets used. Delete all armies and fleets of the specified countries. Removes the specified scope from the faction led by the current scope. In. slot = Slot of the character. name_group = The name group used for equipment. A weight of 0 will result in AI neveer picking it. Teleports all armies in the specified state if the owner of the armies meets the condition.