Viral/Bleed remains as the best answer to armor besides Warframe abilities. with negative impact riven, you can make whipclaw to be slash-puncture only. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. 100 Base damage, Bleed ticks for 35 each. Manage all your favorite fandoms in one place! They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Caps at 75% reduced accuracy at x10 stacks. Slash tiberon Grants a high burst of damage on certain enemies. r/Warframe. Like my question is are one type of stat more values than other? Puncture as a base element is good against armour. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Its shot deals Impact, Slash, and Puncture damage types simultaneously. 4x multiplier is insane (not to mention it further overpowers melee). The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. A +10% impact would do an additional 10 impact. Slash as a base element is good against bare health. Only to then have the community complain that they want harder content. Learn everything about Warframe's Ash. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Introduced WARFRAME Wiki is a FANDOM Games Community. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. 1. Main: Roasted chicken with roasted potatoes and green beans. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Warm and healthy dish with various veggies and herbs. Some weapons are split down the middle for what they provide for damage. 2020 Digital Extremes Ltd. All rights reserved. Each weapon now also gives three different types of damage: impact, puncture and slash. but all three increase Elemental Damage, so i guess. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. It's not without its flaws though. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Classic and satisfying dish with garlic, lemon, and rosemary. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). A mod for +10% puncture would do absolutely nothing. At 6000 ferrite armor, 100 Corrosive deals 29 damage. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. All rights reserved. Sounds weird doesn't it? Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Now. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. If armor didn't scale and was fixed, these numbers won't change regardless of level. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Piercing Hit: +90% Puncture, +0.9 Punch-through Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. It's a design problem when Bleed tics deal more damage than Puncture damage. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Rarity Close. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. When you use a puncture weapon against an armoured target you do more damage and vice versa. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. New player here. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. 2020 Digital Extremes Ltd. All rights reserved. A +10% impact would do an additional 10 impact. super heavy Slash weighted), but honestly they're still not very good. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) (Half the damage of Puncture). These are the most common damage types. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. BY: Erica Ziegler-Smith . IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. WarFrame PvE MMO-Lite . Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Common They are the physical elements of the game. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. - At maximum 10 stacks enemy is stunned. Enemies will get tankier just by scaling health. It's scaling armor that breaks it. Radiation is the result of combining Heat and Electricity. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Certain mods in Warframe allow you to add elemental effects to your weapons. Max Rank Description Puncture vs. Impact vs. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. sooner or later, Slash will be nerffed againor become useless against enemies. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Combined Element:+75%, Some ideas for the Bronze IPS mods: Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Gas is created by combining Heat and Toxin. Rupture If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions.