Continue through the ruins to reach Elvandar. You will find Navon Du Sandau near the center of the town. Find many great new & used options and get the best deals for Krondor: The Betrayal (The Riftwar Legacy #1) Raymond E. Feist HC w/CD at the best online prices at eBay! Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Return to the town and speak to Peter the Grey in the Inn. He looks identical to James. Look inside the house to the northwest to find a message left by Pug. He will also give you the book 'Chapel's Rmur n Whepuns'. Use the two remaining Vapor Masks to jump into the river and escape the mines. The Crawler's house is next to the inn in Silden. Leave the sewers and Krondor. Enter it from the south by the mountains to avoid the pirates. Betrayal at Krondor Cheats Betrayal at Krondor FAQs. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Speak to Brother Marc in a field just past Sarth. Return to Duke Martin and he will tell you to return to Northwarden. Soon your party members will become sick. Inside a woman will ask you to help her with her stable door. You can find spoiled rations in the inn in Silden. Return to the Temple of Dala to the west and give them the Sack of Grain. Search the lower level thoroughly to find and kill all six spellweavers. Return to Duke Martin south of Northwarden and show him the plans. Use the two remaining Vapor Masks to jump into the river and escape the mines. This will take you into the city of Sar-Sargoth. He will tell you how to get to Elvandar and will give you the Key of Lineages. He will not tell you anything until you become protectors of the faith. On the far west side of the mine you will find the Brak Nurr. Soon your party members will become sick. After you take a few steps, a dialog will start. He will tell you how to get to Elvandar and will give you the Key of Lineages. See below for a walkthrough for this sub-quest. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. The priestess will ask you to find some grain for them. Soon your party members will become sick. Return to the town and speak to Peter the Grey in the Inn. To the northeast you will find three pantathians who are causing the energy drain. Travel north toward Sarth and speak to Brother Marc just outside. Give him one of your Vapor Masks so that he may escape. Northeast you will find another trio of houses. To the northeast you will find three pantathians who are causing the energy drain. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. He will tell you where the Waani device is located. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Follow the main road northwest until you reach the river. He will not tell you anything until you become protectors of the faith. Go west into the town and speak to Count Corvalis in his townhouse. He will tell you where the Waani device is located. Maps. He looks identical to James. Put some spoiled rations in the chest by the field. You will see a burial cloth and a shovel. Your way will be blocked by soldiers before the bridge, though. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Use this key to open most of the locked doors under Sethanon. To the south is the Temple of Sung. Betrayal at Krondor - Maps - Dimwood Forest - Mike's RPG Center He will give you the ruby and in return you will sharpen his sword for him. Enter Dhatsavan's temple near the center of the island by the waterfall. When you leave the mine you will be in the dwarf town of Caldara. Speak to the Duke of Romney at the beginning of the third chapter. The upper level exit is in the southwest corner of the level. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. Go south at the first two forks and keep going down the passage. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Make sure both Pug and Owyn learn the spell. In the southeast corner of the area you will find two IronJaw traps in a chest. He will also give you the book 'Chapel's Rmur n Whepuns'. It will be a difficult battle. Sadly Patrus will die in the destruction of the Rift Machine. You will see a burial cloth and a shovel. Go left and then north at the next fork. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. The magical barrier will be gone now that the six are dead. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Return to Tamney with the stones and he will agree to return to Northwarden. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. All rights reserved. To the west you will find 3 Vapor Masks. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Return to the catapult and use the gear to fix it, then use the catapult on the town. Your way will be blocked by one of Steelsoul's men, however. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Squire Phillip will appear and give you the Waani device. Leave the sewers and Krondor. Chapter 9 - Mad Gods Rage You will find Pug in a house southeast of the ruins by the coast. You will find another Brak Nurr at the far west end of the next level. Return to Irmelyn in Armengar to claim a 200 gold reward. Continue along the road to the east and you will come across a house. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Go northeast from the town, follow the river south, and cross the bridge. Return to Romney and report your success to the Duke. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Behind it is the exit. He will tell you how to get to Elvandar and will give you the Key of Lineages. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Continue east past Highcastle. Use the password 'VICTORY' to open it. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. To the southeast you will see Rowe's barn. You need to have a virtue key to get it. Krondor The Betrayal, Feist, Raymond E., Used; Good Book Go back south the way you came and you will meet Duke Martin just south of where you started. He will tell you that he used to be young but something sapped his energy in the woods to the east. Enter Romney and go the Black Sheep Tavern. Sadly Patrus will die in the destruction of the Rift Machine. Take the picklocks from one of the bodies. He will give you the ruby and in return you will sharpen his sword for him. Return in a day and Steelsoul's man will allow to pass. Go south to Silden and speak to Joftaz in the Inn. Use the password 'VICTORY' to open it. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue north and speak to the gods of Timirianya through the pillars. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Continue along the road to the east and you will come across a house. Squire Phillip will appear and give you the Waani device. He will reward you with a Ring of the Golden Way. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The Temple of Dala (Chapter 3) McCannur Ban Dok will tell you the current situation in the forest. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Use the password 'VICTORY' to open it. You will see a burial cloth and a shovel. (Your defense will go up by more if you emphasize it.) See below for a walkthrough for this sub-quest. The exit to the mines is in the northwest corner of the mines. To the northeast you will find three pantathians who are causing the energy drain. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. After you cross the bridge, go east and talk to Moraeulf. Northeast you will find another trio of houses. Just through that you will find Calin. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Return to Dhatsavan's column in the ruins with the Cup. Go northeast from the town, follow the river south, and cross the bridge. To the south near the river you will meet Obkhar. He will release the barrier surrounding Pug. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. To the northeast you will find three houses together. Just behind the hill to the northwest you will find the moredhel boxes. Enter it from the south by the mountains to avoid the pirates. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. In a barn you will be attacked by a group of moredhel warriors. The note mentions someone from Cavall Keep. He will tell you where the rift machine is located and how to destroy it. In a barn you will be attacked by a group of moredhel warriors. Leave the sewers and Krondor. Continue through the pass into the northlands You will begin the final chapter in the caverns below Sethanon. He will tell you where the rift machine is located and how to destroy it. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Just behind the hill to the northwest you will find the moredhel boxes. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. (Your defense will go up by more if you emphasize it.) He will also tell you that the man who ordered it was Mitchel Waylander. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. The Diviner's Halls is a cave northeast from the town. You can find spoiled rations in the inn in Silden. Click on the house after the battle to speak to Mitchel Waylander. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. The Naphtha Mines (Chapter 4) He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Northeast you will find another trio of houses. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Continue through the pass into the northlands Hole; 2 Rations (poisoned) Light Bowstring 4. In the southeast corner of the area you will find two IronJaw traps in a chest. To the west you will find 3 Vapor Masks. Behind it you will see a chess board that is missing a knight piece. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. The Ghost of Jarel Lycrow (Chapter 2) Go south and then cross the bridge. Leave the cave and return to Navon in Kenting Rush. The priestess will ask you to find some grain for them. To the south is the Temple of Sung. Travel north toward Sarth and speak to Brother Marc just outside. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Speak to the Duke of Romney at the beginning of the third chapter. Eventually you will see a pass to the east. ). Give the Idol to Kat on the upper level and she will give you some information. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. The Stolen Ruby (Chapter 1) He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Go east to a farmstead and look in the house. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Craig the Logger (Chapter 7) Soon your party members will become sick. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. This staff will allow Owyn to cast magic again. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Give the Idol to Kat on the upper level and she will give you some information. He will give you the ruby and in return you will sharpen his sword for him. He will tell you to report to Duke Martin. Put some spoiled rations in the chest by the field. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Enter it from the south by the mountains to avoid the pirates. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. He will ask you to poison rations in some moredhel boxes nearby. Inside you will see a note from Squire Phillip who has taken the device. Stay on the east side of the river and go north. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Put some spoiled rations in the chest by the field. McCannur Ban Dok will tell you the current situation in the forest. He will tell you that he used to be young but something sapped his energy in the woods to the east. Northeast you will find another trio of houses. Betrayal at Krondor Walkthrough This is the full walkthrough of the best RPG game in the history.